Little Thumb is an immersive VR game developed for the Oculus Quest 2, based on the classic fairytale by Charles Perrot. The game takes the player on a magical journey through a forest, where the players must retrieve seven golden crowns belonging to the Ogre’s seven daughters in exchange for Little Thumb’s brothers’ freedom. Little Thumb is designed to explore the concepts of presence and interactivity in Virtual Reality, providing players with an immersive experience through engaging narrative and moral choices.
Objectives:
- Develop an immersive VR game experience that accurately captures the magic and enchantment of the classic fairytale, ‘Little Thumb.’
- Create a captivating and challenging game environment that immerses players in the game’s narrative and requires players to use their VR controllers to interact with objects in the world.
- Explore the concepts of presence and interactivity in VR, using the Oculus Quest 2’s advanced capabilities to create an immersive and interactive experience for players.
- Design a game with moral choices that impact the game’s outcome and narrative, providing players with a sense of agency and control over their experience.
- Create visually stunning graphics that transport the player into the game’s world, adding to the overall immersion and enchantment of the game.

Gameplay:
In Little Thumb, players take on the role of the main character, Little Thumb, on a quest to retrieve seven golden crowns belonging to the Ogre’s seven daughters. The game is set in a forest scene, and players must navigate their way through the environment, interacting with objects and solving puzzles to progress through the game’s levels. Throughout the game, players are presented with moral choices that impact the game’s outcome and narrative, adding a layer of depth and complexity to the gameplay.

The development of Little Thumb began with game design and planning, followed by the development of game mechanics and visual design. Interactive elements, moral choices, and testing were integrated into the game during the next phase of development. Finally, the game was rigorously tested and polished to ensure a high-quality, immersive experience for players.