VR RoboTrainer

As a XR/VR Integrator at Pixelmolkerei AG, I worked on a project that aimed to create a training module for people who are new to VR. The goal was to teach users how to use VR controllers and mechanics that were specifically used in healthcare training.

My involvement in the project was primarily focused on providing visually stunning graphics and engaging effects that would captivate the user’s attention and enhance their learning experience. We wanted to make sure that the learning process was as enjoyable and interactive as possible, so we incorporated game design concepts such as rewards and achievements into the module. One of the main challenges we faced was making sure that the VR controllers and mechanics were easy to understand and use for people who had never used VR before. To overcome this challenge, we conducted user testing and gathered feedback from the users to ensure that the mechanics were intuitive and easy to learn.


RoboTrainer

*Please note that all the images and video material used on this page belong to Pixelmolerei AG. I do not claim ownership of any of the media displayed on this page.

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